Weapons

The place for all the madness that is building, in essence, the Ivory Kingdoms expansion.

We're insane, you know.

Weapons

Postby Rixy » Sat Jul 02, 2011 12:00 am

Heavy Weapons
Parashu (Heavy Weapons)
A single-bladed axe with a spike-tipped haft and a 7-foot length, used by only the most powerful of warriors.

Keywords: Large
Damage: 1k3
Cost: 10 Rupee

Knives
Katara (Knives)
The nearest equivalent to the samurai's wakizashi, the Katara is a weapon carried by men and women of status and wealth among the people of the ivory kingdoms.

Keywords: Small, Kshatriya
Damage: 2k1
Cost: 1 Rupee
Special: To disarm someone wielding a Katara, they must call an extra raise. Doing so successfully allows them to do 2k2 damage instead of 2k1.

Kukri (Knives)
In skilled hands, the Kukri, a blade nearly so long as to be considered a sword, can be devastating. Curved and weighty for it's size, it is well suited for stabbing or slashing but does not work well when thrown. Tradition dictates that this blade not be drawn save when it will be used and so the blade has been designed so as to allow a wielder to easily shed his own blood to fullfil this need.

Keywords: Small, Kshatriya
Damage: 1k2
Cost: 2 Rupee
Special: Failure to draw blood when drawing this blade is a great offense to the gods. Those who do not cause at least one wound with this blade when it is drawn lose .1 Honor.

Kenjutsu
Khanda (Kenjutsu)
The typical weapon of a warrior of the Kingdoms, the Khanda is a long straight blade, wielded in two hands. Both sides are sharp and it's tip is almost blunt, making it all but useless for stabbing.

Keywords: Large
Damage: 2k3
Cost: 25 Rupee

Urumi (Kenjutsu)
An unusual weapon that takes years of practice to master, the Urumi is made of flexible lengths of steel that ordinarily are kept coiled and can in fact be worn around the waist for the purpose of concealment. When used, however, they extend to a full three feet and have a devastating effect on unarmored opponents.

Keywords: Medium, Ninja
Damage: 1k3
Cost: 10 Rupee
Special: Double bonus to an opponent's Armor TN from armor. For the purpose of concealment, the Urumi is considered Small.

Talwar (Kenjutsu)
The curved blade equally well suited for mounted or unmounted combat, the Talwar is the 'everyblade' of the Ivory Kingdoms. It is most similar to the Katana of all the weapons of the southlands.

Keywords: Medium, Kshatriya
Damage: 3k2
Cost: 20 Rupee
Special: As with a katana, a void point may be spent to add 1k1 to damage. This is limited to a single void per round, regardless of technique that may allow the use of more than a single Void.

Spears
Trishula (Spears)
The three-pronged spear used by warriors and fisherman alike, the Trishula is the most likely weapon to appear in the hands of coastal peasants.

Keywords: Large, Peasant
Damage: 2k2
Cost: 3 Pavala

Vel (Spears)
The Vel is a short spear with a spade-shaped head, meant to be thrown. It is considered a sacred weapon and is most often wielded by the Brahmin.

Keywords: Medium
DR: 1k2
Cost: 3 Rupee
Special: May be thrown accurately up to 50'
GM EXP 3 * Mistress of Mechanics * Wielder of the Ban Hammer

Avatar by Stuwaha

Hours of Availability (CST):
Mon-Weds: Spotty 2PM - Midnight, regular 1AM - 4AM
Thurs-Sun: 1PM - whenever I get tired (usually around 4AM), Evenings spotty
User avatar
Rixy
GM
 
Posts: 465
Joined: Sat Jan 29, 2011 3:19 am

Return to Ivory Kingdoms Info

Who is online

Users browsing this forum: No registered users and 1 guest

cron