Player Feedback for the GMs
It's over? But we didn't have a feast in the feast hall...we didn't have a sea battle....didn't fire the ballista....didn't even get to sneak a certain Mantis on board...we didn't even finish the date! No second game?!? But...but
Ok, first thank you to the GM team and my fellow players. It was too short an experience, but it was fun. There were some things I didn't agree with in Rixy's game wrap-up announcement, so I wanted to contribute my worthless opinions to be ridiculed, mocked, and ignored (Hey, I'm trying to stay realistic, it's the internet
Good Stuffs:
1. NPCs. Wow, fleshed out NPCs who actually come up to you in Open threads when your not expecting anything and interact with you. I was really impressed with them. I know they're an extra drain on GM time, but I loved them to bits. Interacting with PCs is fun, but can sometimes be hard since they've got their own little stories going on, and they don't always mesh well. These NPCs really hit the spot.
2. The mechanics of sea battle. We didn't even get to use them, but they look really cool.
3. The story. Ok, I just want to say that the story was really interesting, and the surprise a really cool twist. All the similarities and differences between the cultures was extremely interesting. Everything was fleshed out and you could learn a ton about it with some interaction. Even my character who didn't really care found himself getting sucked into it, and there's a lot of future winter court discussion brewing in his head about "What really are the differences between us and the gaijin?"
4. The ship. Rixy said that they felt the lack of locations led to problems. Actually, I thought it was really convenient to have small groups of people assigned to certain locales at certain times, and not a ton of places to be alone at. I show up to pbps to interact, not to post long solo posts about how cool I am (I mean, I'm really cool, but y'all know that) Things were able to move along at a good clip, without suffering main court thread quicksand.
Bad Things
1. "Pre" Game: I liked the pre-game of Black Scroll as it gave us a chance to slip into the mindset, without being a huge time drain for everyone. This pre-game seemed like "Ok, so we're starting the game without everyone in, so go nuts!" I would have rather just started the game early and worked people into activity rather than calling it a pre-game. And really, starting at least two major combats pre-holiday weekend with a hard lock post holiday weekend? True lots of holidays I'm available, but not this one. Why would you do this?
2. The big combat thread timing issues: Ok, I was let down by this one. I'd hoped that there'd be more game for y'all to make it up to me, but there's not, so -5 reputation
So I think almost everyone wanted to be in the main combat thread except our hardcore pacifists. But the signup window was tiny and a few missed it, and that left them nothing to do for the past couple weeks. So I signed up for it, went to work expecting to be ghosts in because I'd filled out my tactics sheet and such...and found we were already at round 3 with no sign of me. I got into the thread....and then spent days clicking the refresh button wondering why we were clicking in at maybe 1 round per day. We finally finish the topdeck thread, I get myself all lined up for below deck nastiness, go out to board game night....and come back to find I'm locked out of it. I realize at this point y'all wanted the darn thing over, but geez, I wanted to play! Also, the mooks on the topdeck looked a bit stat heavy on both sides. Nameless mooks with agility 4, ref 3, earth 3, and use void is not cool to run into as an IR 1 character. Jayant Uptal being combat capable enough to fight the whole damn ship by himself is also not cool. We needed the help, but it was supposed to be about us.
3. Getting the fishes out of the water: Considering that Lankh was meant to be the main meat of the game, giving players the choice to stay on the boat was probably not a good one. Yeah, getting ordered by the captain to go out and interact with the locals might seem heavy handed, but it's about the only way to get some of the traditionalists out there and playing. There was a lot of similarities between the cultures that could have led for at least a couple of people to go "Well dang, they're not so different AND they're screwed" instead of "Hahaha, sucks to be you gaijin!"
Kobune had a lot of potential, and there were some really good things about it, but it just didn't quite deliver. Still, glad I played, and am sad y'all are so frustrated as to not run a second game of it and cutting it short by about a month. Hopefully will run into a bunch of you in other pbps
<Chop of>
Bayushi Nobuyoshi
Ok, first thank you to the GM team and my fellow players. It was too short an experience, but it was fun. There were some things I didn't agree with in Rixy's game wrap-up announcement, so I wanted to contribute my worthless opinions to be ridiculed, mocked, and ignored (Hey, I'm trying to stay realistic, it's the internet
Good Stuffs:
1. NPCs. Wow, fleshed out NPCs who actually come up to you in Open threads when your not expecting anything and interact with you. I was really impressed with them. I know they're an extra drain on GM time, but I loved them to bits. Interacting with PCs is fun, but can sometimes be hard since they've got their own little stories going on, and they don't always mesh well. These NPCs really hit the spot.
2. The mechanics of sea battle. We didn't even get to use them, but they look really cool.
3. The story. Ok, I just want to say that the story was really interesting, and the surprise a really cool twist. All the similarities and differences between the cultures was extremely interesting. Everything was fleshed out and you could learn a ton about it with some interaction. Even my character who didn't really care found himself getting sucked into it, and there's a lot of future winter court discussion brewing in his head about "What really are the differences between us and the gaijin?"
4. The ship. Rixy said that they felt the lack of locations led to problems. Actually, I thought it was really convenient to have small groups of people assigned to certain locales at certain times, and not a ton of places to be alone at. I show up to pbps to interact, not to post long solo posts about how cool I am (I mean, I'm really cool, but y'all know that) Things were able to move along at a good clip, without suffering main court thread quicksand.
Bad Things
1. "Pre" Game: I liked the pre-game of Black Scroll as it gave us a chance to slip into the mindset, without being a huge time drain for everyone. This pre-game seemed like "Ok, so we're starting the game without everyone in, so go nuts!" I would have rather just started the game early and worked people into activity rather than calling it a pre-game. And really, starting at least two major combats pre-holiday weekend with a hard lock post holiday weekend? True lots of holidays I'm available, but not this one. Why would you do this?
2. The big combat thread timing issues: Ok, I was let down by this one. I'd hoped that there'd be more game for y'all to make it up to me, but there's not, so -5 reputation
3. Getting the fishes out of the water: Considering that Lankh was meant to be the main meat of the game, giving players the choice to stay on the boat was probably not a good one. Yeah, getting ordered by the captain to go out and interact with the locals might seem heavy handed, but it's about the only way to get some of the traditionalists out there and playing. There was a lot of similarities between the cultures that could have led for at least a couple of people to go "Well dang, they're not so different AND they're screwed" instead of "Hahaha, sucks to be you gaijin!"
Kobune had a lot of potential, and there were some really good things about it, but it just didn't quite deliver. Still, glad I played, and am sad y'all are so frustrated as to not run a second game of it and cutting it short by about a month. Hopefully will run into a bunch of you in other pbps
<Chop of>
Bayushi Nobuyoshi