Day 7: Stage 1 - Boarding
The ship sat silent in the mist covered harbor, the brass and glass lanterns hanging from the poles like dim and muffled stars in the night. There were no guards on the dock, the guards had been told to pull away from this ship. Barricades with archers had been set in place. The alleys blocked. And several men set to kill runners to and from the ship. There were no concerns regarding peasants, they had long since gone to ground, seeking cover from the unnatural fog that blanketed the city.
Figures moved in the mist and death crept on (hopefully) silent feet from the alleyways.
* * *
Please roll initiative upon entering the thread. Conscripts get 5 x Conscript rank as they are deemed more expendable and allowed to go first.
You may then choose to board the ship in one of two manners:
Plank
Up the Side of the Ship
IF a player chooses to secure a rope to the railing for his fellows (Sailing (knots)/Agi with a TN 15) then the following option is available for those with a lower initiative:
On the Ropes
Figures moved in the mist and death crept on (hopefully) silent feet from the alleyways.
Please roll initiative upon entering the thread. Conscripts get 5 x Conscript rank as they are deemed more expendable and allowed to go first.
You may then choose to board the ship in one of two manners:
Plank
- Only two people may be on the plank at any one time.
- The plank is 25ft in length
- You must make a stealth/agility check of TN 15 to not be spotted and alert the guards
Up the Side of the Ship
- Takes 3 Athletics (climb)/Str success of TN 20 to climb the side of the boat - 1 attempt/round
- A failure of 5 or more drops you in to the water, giving the enemy a +5 to their Investigation/Perception checks
IF a player chooses to secure a rope to the railing for his fellows (Sailing (knots)/Agi with a TN 15) then the following option is available for those with a lower initiative:
On the Ropes
- Takes 3 Athletics (climb)/Str success of TN 15 to climb the side of the boat - 1 attempt/round
- A failure of 5 or more drops you in to the water, giving the enemy a +5 to their Investigation/Perception checks